Monday, July 18, 2011

Journal 3: Abracadabra it's Augmented Reality


NETS 5


One of their publications was Learning and Leading with Technology, this publication has many articles on technology in the classroom, I read, summarized and actively thought about the articles on twitter, internet usage, augmented reality and the future of technology in the classroom. By actively thinking about the article and strategies I tried to imagine how I would use it in my classroom. I posted my reflection on the article on my blog to share and gain insight from others within my network. Becoming a member of iste.com and reading as well as reflecting on articles on technology in the classroom helps keep me a life long learner. I am up to date on current research and practice, i make regular and effective use of digital journal articles to help support student learning.


Rapheal, R. (2011). Abracadabra—it's augmented reality!. Learning and leading with technology,38(8), Retrieved from http://www.iste.org/learn/publications/learning-and-leading/digital-edition-june-july-2011.aspx
The article describes what augmented reality is, how it has been implemented and how everyone has seen it. This technology when seen through a device such as a computer screen puts a layer of information into the real world. The author cites examples of augmented reality in TV and amusement parks of the first down line for football games, the ads behind home plate for baseball games and the ghosts riding with you at Disneyland during the haunted mansion ride. Augmented reality is already in use for leisure, there are few uses for education at the moment. There are some books with augmented reality symbols and various items in education. Most of the uses right now are for story telling and creativity. The direction of the use of augmented reality in education is unclear, the possibilities are great, however it is still new and using it successfully still needs to be realized.
Q1: How would I use augmented reality in the classroom?
I teach in a moderate to severe special education setting. The students have deficits in communication and social skills. Often times when a behavior occurs it takes a lot of reinforcement to get the student to calm down. Using computers and augmented reality I can create a break area or quiet zone for the student. The student can be immerse in a augmented reality with calming items to help him be more at ease until he is back on track.
Q2: What uses of augmented reality do you see in the classroom?
I see augmented reality as a tool to help motivate students to try new things. It can aid in story telling and creating a safe zone for students. He can provide a different way to access information and research; a more visual approach.

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